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-
-
- SOUNDPACK.new_garth = {
-
-
-
- ACT_AFRAID = {
- --AI fear gestures
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/d1.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/d2.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/d3.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/d4.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/d5.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
-
- -----------------------------------------------------------------------------------
- LOW_AMMO = {
- --Team member announces that they have low ammo / need ammo
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/garth/h1.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/garth/h2.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/garth/h3.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/garth/h4.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/garth/h5.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/garth/h6.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/garth/h7.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/garth/h8.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/garth/h9.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
-
- -----------------------------------------------------------------------------------
- BLINDED = {
- --AI visibility limited
- {
- PROBABILITY = 250,
- soundFile = "SOUNDS/dialog/garth/i1.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 250,
- soundFile = "SOUNDS/dialog/garth/i2.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 250,
- soundFile = "SOUNDS/dialog/garth/i3.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 250,
- soundFile = "SOUNDS/dialog/garth/i4.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
-
- ------------------------------------------------------------------------------------
- RESPOND_CLEAR = {
- --Team member responds with clear sign after status check from Leader
- {
- PROBABILITY = 160,
- soundFile = "SOUNDS/dialog/garth/b1.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 160,
- soundFile = "SOUNDS/dialog/garth/b2.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 160,
- soundFile = "SOUNDS/dialog/garth/b3.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 160,
- soundFile = "SOUNDS/dialog/garth/b4.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 160,
- soundFile = "SOUNDS/dialog/garth/b5.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 160,
- soundFile = "SOUNDS/dialog/garth/b6.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
-
- ------------------------------------------------------------------------------------
- SCARY_EVENT = {
- --The enemy has heard or otherwise felt (but not seen) a scary thing happen.
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/d1.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/d2.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/d3.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/d4.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/d5.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
-
- -----------------------------------------------------------------------------------
- AI_DOWN = {
- --AI calls out that they have been hit
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/g1.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/g2.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/g3.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/g4.wav",
- Volume = 225,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/garth/g5.wav",
- Volume = 255,
- min = 1,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
- ------------------------------------------------------------------------------------
-
- }