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Text File  |  2004-01-06  |  6.7 KB  |  343 lines

  1.  
  2.  
  3. SOUNDPACK.new_garth = {
  4.  
  5.  
  6.     
  7.     ACT_AFRAID = {
  8.     --AI fear gestures
  9.                 {
  10.                 PROBABILITY = 200,
  11.                 soundFile = "SOUNDS/dialog/garth/d1.wav",
  12.                 Volume = 255,
  13.                 min = 1,
  14.                 max = 100000,
  15.                 sound_unscalable = 0,
  16.                 },
  17.                 
  18.                 {
  19.                 PROBABILITY = 200,
  20.                 soundFile = "SOUNDS/dialog/garth/d2.wav",
  21.                 Volume = 255,
  22.                 min = 1,
  23.                 max = 100000,
  24.                 sound_unscalable = 0,
  25.                 },
  26.                 
  27.                 {
  28.                 PROBABILITY = 200,
  29.                 soundFile = "SOUNDS/dialog/garth/d3.wav",
  30.                 Volume = 255,
  31.                 min = 1,
  32.                 max = 100000,
  33.                 sound_unscalable = 0,
  34.                 },
  35.                 
  36.                 {
  37.                 PROBABILITY = 200,
  38.                 soundFile = "SOUNDS/dialog/garth/d4.wav",
  39.                 Volume = 255,
  40.                 min = 1,
  41.                 max = 100000,
  42.                 sound_unscalable = 0,
  43.                 },
  44.                 
  45.                 {
  46.                 PROBABILITY = 200,
  47.                 soundFile = "SOUNDS/dialog/garth/d5.wav",
  48.                 Volume = 255,
  49.                 min = 1,
  50.                 max = 100000,
  51.                 sound_unscalable = 0,
  52.                 },
  53.  
  54.              },
  55.              
  56. -----------------------------------------------------------------------------------
  57.     LOW_AMMO = {
  58.     --Team member announces that they have low ammo / need ammo
  59.                 {
  60.                 PROBABILITY = 110,
  61.                 soundFile = "SOUNDS/dialog/garth/h1.wav",
  62.                 Volume = 255,
  63.                 min = 1,
  64.                 max = 100000,
  65.                 sound_unscalable = 0,
  66.                 },
  67.                 
  68.                 {
  69.                 PROBABILITY = 110,
  70.                 soundFile = "SOUNDS/dialog/garth/h2.wav",
  71.                 Volume = 255,
  72.                 min = 1,
  73.                 max = 100000,
  74.                 sound_unscalable = 0,
  75.                 },
  76.                 
  77.                 {
  78.                 PROBABILITY = 110,
  79.                 soundFile = "SOUNDS/dialog/garth/h3.wav",
  80.                 Volume = 255,
  81.                 min = 1,
  82.                 max = 100000,
  83.                 sound_unscalable = 0,
  84.                 },
  85.                 
  86.                 {
  87.                 PROBABILITY = 110,
  88.                 soundFile = "SOUNDS/dialog/garth/h4.wav",
  89.                 Volume = 255,
  90.                 min = 1,
  91.                 max = 100000,
  92.                 sound_unscalable = 0,
  93.                 },
  94.                 
  95.                 {
  96.                 PROBABILITY = 110,
  97.                 soundFile = "SOUNDS/dialog/garth/h5.wav",
  98.                 Volume = 255,
  99.                 min = 1,
  100.                 max = 100000,
  101.                 sound_unscalable = 0,
  102.                 },
  103.                 
  104.                 {
  105.                 PROBABILITY = 110,
  106.                 soundFile = "SOUNDS/dialog/garth/h6.wav",
  107.                 Volume = 255,
  108.                 min = 1,
  109.                 max = 100000,
  110.                 sound_unscalable = 0,
  111.                 },
  112.                 
  113.                 {
  114.                 PROBABILITY = 110,
  115.                 soundFile = "SOUNDS/dialog/garth/h7.wav",
  116.                 Volume = 255,
  117.                 min = 1,
  118.                 max = 100000,
  119.                 sound_unscalable = 0,
  120.                 },
  121.                 
  122.                 {
  123.                 PROBABILITY = 110,
  124.                 soundFile = "SOUNDS/dialog/garth/h8.wav",
  125.                 Volume = 255,
  126.                 min = 1,
  127.                 max = 100000,
  128.                 sound_unscalable = 0,
  129.                 },
  130.                 
  131.                 {
  132.                 PROBABILITY = 110,
  133.                 soundFile = "SOUNDS/dialog/garth/h9.wav",
  134.                 Volume = 255,
  135.                 min = 1,
  136.                 max = 100000,
  137.                 sound_unscalable = 0,
  138.                 },
  139.  
  140.              },
  141.              
  142. -----------------------------------------------------------------------------------
  143.     BLINDED = {
  144.     --AI visibility limited
  145.                 {
  146.                 PROBABILITY = 250,
  147.                 soundFile = "SOUNDS/dialog/garth/i1.wav",
  148.                 Volume = 255,
  149.                 min = 1,
  150.                 max = 100000,
  151.                 sound_unscalable = 0,
  152.                 },
  153.                 
  154.                 {
  155.                 PROBABILITY = 250,
  156.                 soundFile = "SOUNDS/dialog/garth/i2.wav",
  157.                 Volume = 255,
  158.                 min = 1,
  159.                 max = 100000,
  160.                 sound_unscalable = 0,
  161.                 },
  162.                 
  163.                 {
  164.                 PROBABILITY = 250,
  165.                 soundFile = "SOUNDS/dialog/garth/i3.wav",
  166.                 Volume = 255,
  167.                 min = 1,
  168.                 max = 100000,
  169.                 sound_unscalable = 0,
  170.                 },
  171.                 
  172.                 {
  173.                 PROBABILITY = 250,
  174.                 soundFile = "SOUNDS/dialog/garth/i4.wav",
  175.                 Volume = 255,
  176.                 min = 1,
  177.                 max = 100000,
  178.                 sound_unscalable = 0,
  179.                 },
  180.  
  181.              },
  182.              
  183. ------------------------------------------------------------------------------------
  184.     RESPOND_CLEAR = {
  185.     --Team member responds with clear sign after status check from Leader
  186.                 {
  187.                 PROBABILITY = 160,
  188.                 soundFile = "SOUNDS/dialog/garth/b1.wav",
  189.                 Volume = 255,
  190.                 min = 1,
  191.                 max = 100000,
  192.                 sound_unscalable = 0,
  193.                 },
  194.                 
  195.                 {
  196.                 PROBABILITY = 160,
  197.                 soundFile = "SOUNDS/dialog/garth/b2.wav",
  198.                 Volume = 255,
  199.                 min = 1,
  200.                 max = 100000,
  201.                 sound_unscalable = 0,
  202.                 },
  203.                 
  204.                 {
  205.                 PROBABILITY = 160,
  206.                 soundFile = "SOUNDS/dialog/garth/b3.wav",
  207.                 Volume = 255,
  208.                 min = 1,
  209.                 max = 100000,
  210.                 sound_unscalable = 0,
  211.                 },
  212.                 
  213.                 {
  214.                 PROBABILITY = 160,
  215.                 soundFile = "SOUNDS/dialog/garth/b4.wav",
  216.                 Volume = 255,
  217.                 min = 1,
  218.                 max = 100000,
  219.                 sound_unscalable = 0,
  220.                 },
  221.                 
  222.                 {
  223.                 PROBABILITY = 160,
  224.                 soundFile = "SOUNDS/dialog/garth/b5.wav",
  225.                 Volume = 255,
  226.                 min = 1,
  227.                 max = 100000,
  228.                 sound_unscalable = 0,
  229.                 },
  230.                 
  231.                 {
  232.                 PROBABILITY = 160,
  233.                 soundFile = "SOUNDS/dialog/garth/b6.wav",
  234.                 Volume = 255,
  235.                 min = 1,
  236.                 max = 100000,
  237.                 sound_unscalable = 0,
  238.                 },
  239.  
  240.              },
  241.              
  242. ------------------------------------------------------------------------------------
  243.     SCARY_EVENT = {
  244.     --The enemy has heard or otherwise felt (but not seen) a scary thing happen.
  245.                 {    
  246.                 PROBABILITY = 200,
  247.                 soundFile = "SOUNDS/dialog/garth/d1.wav",
  248.                 Volume = 255,
  249.                 min = 1,
  250.                 max = 100000,
  251.                 sound_unscalable = 0,
  252.                 },
  253.                 
  254.                 {    
  255.                 PROBABILITY = 200,
  256.                 soundFile = "SOUNDS/dialog/garth/d2.wav",
  257.                 Volume = 255,
  258.                 min = 1,
  259.                 max = 100000,
  260.                 sound_unscalable = 0,
  261.                 },
  262.                 
  263.                 {    
  264.                 PROBABILITY = 200,
  265.                 soundFile = "SOUNDS/dialog/garth/d3.wav",
  266.                 Volume = 255,
  267.                 min = 1,
  268.                 max = 100000,
  269.                 sound_unscalable = 0,
  270.                 },
  271.                 
  272.                 {    
  273.                 PROBABILITY = 200,
  274.                 soundFile = "SOUNDS/dialog/garth/d4.wav",
  275.                 Volume = 255,
  276.                 min = 1,
  277.                 max = 100000,
  278.                 sound_unscalable = 0,
  279.                 },
  280.                 
  281.                 {    
  282.                 PROBABILITY = 200,
  283.                 soundFile = "SOUNDS/dialog/garth/d5.wav",
  284.                 Volume = 255,
  285.                 min = 1,
  286.                 max = 100000,
  287.                 sound_unscalable = 0,
  288.                 },
  289.  
  290.              },
  291.              
  292. -----------------------------------------------------------------------------------
  293.     AI_DOWN = {
  294.     --AI calls out that they have been hit
  295.                 {
  296.                 PROBABILITY = 200,
  297.                 soundFile = "SOUNDS/dialog/garth/g1.wav",
  298.                 Volume = 255,
  299.                 min = 1,
  300.                 max = 100000,
  301.                 sound_unscalable = 0,
  302.                 },
  303.                 
  304.                 {
  305.                 PROBABILITY = 200,
  306.                 soundFile = "SOUNDS/dialog/garth/g2.wav",
  307.                 Volume = 255,
  308.                 min = 1,
  309.                 max = 100000,
  310.                 sound_unscalable = 0,
  311.                 },
  312.                 
  313.                 {
  314.                 PROBABILITY = 200,
  315.                 soundFile = "SOUNDS/dialog/garth/g3.wav",
  316.                 Volume = 255,
  317.                 min = 1,
  318.                 max = 100000,
  319.                 sound_unscalable = 0,
  320.                 },
  321.                 
  322.                 {
  323.                 PROBABILITY = 200,
  324.                 soundFile = "SOUNDS/dialog/garth/g4.wav",
  325.                 Volume = 225,
  326.                 min = 1,
  327.                 max = 100000,
  328.                 sound_unscalable = 0,
  329.                 },
  330.                 
  331.                 {
  332.                 PROBABILITY = 200,
  333.                 soundFile = "SOUNDS/dialog/garth/g5.wav",
  334.                 Volume = 255,
  335.                 min = 1,
  336.                 max = 100000,
  337.                 sound_unscalable = 0,
  338.                 },
  339.                 
  340.         },
  341. ------------------------------------------------------------------------------------
  342.     
  343. }